Lightwalking Skill Tree
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|
Light Sword |
Lightwalking |
| Corona |
|
|
|
|
|
Light Spear |
Striding |
| Halo |
|
|
|
|
|
Light Storm |
Shield |
| Aura |
|
Light Lance |
|
| Mastery |
Tsunami |
|
Umbra |
-
Lightwalking -- each point +10% to run/walk speed
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Striding -- Flying (travel like wraiths are able to travel -- like a slow
leap/teleport)
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Shield -- -1 to magic/physical damage per point/+2% resistance per point
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Umbra -- Absorb 2 points per point.
Note, each skill includes those below -- but only to the extent points are
invested (so, if 3 points in Lightwalking, then Umbra would also be +30%
to run/walk. But if only one point, then only +10%).
-
Light sword -- a sword of light (length +1 per point in light sword -- from
dagger to lance in length). Can be used to supplement a real sword.
-
Light spear -- throws a spear of light.
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Light storm -- a volley of light spears
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Lance -- a beam of light that extends to the cursor point. Stuns.
Targets emit "charged bolts" from point where it hits targets.
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Tsunami -- a large light storm that radiates over 30o
+2o per point (starts at the lightwalker and flows in a wave away
from him or her towards the casting point).
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Corona -- Holy Fire Type Aura surrounds person Corona cast on. Range
= +1 per point/weapon range (so if cast on someone using a dagger it could
eventually reach out as far as a lance or further with enough points).
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Halo -- Similar to a weak wall of fire, but surrounds the target to a range
of +1 per point (think of it as a wall of fire style armor -- does not damage
the protected target). Moves with the target.
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Aura -- Combines Halo and Corona. Also discharges bursts of light when
the target is struck, +5% to defense per point in corona & halo (some
of its effects are dependent on having points in the other skills).
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Light Mastery -- mana cost reduced 2%, 10% of damage duplicated as physical
damage per point in mastery (Fire Immune = Light Immune. Lightning
Immune = 50% Light Resistant. Cold Immune = 50% Light Resistant). 10
points in mastery would mean that mana cost was reduced by 20% and any attack
also did the same damage (100%) as physical.
Copyright 2001-2003 Stephen R. Marsh and
Heather N. Marsh
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