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Blood gems are a type of very rare magic gem that is crystalized power from the blood of runic dragons and old gods, turned to gems where it was shed. The gems come both in colors and in types of gems, the most common being diamonds, rubies, turquoise, sapphires and opals. When the right magic is applied to them, they can be absorbed. Blood gem magic works only once for someone, assuming a person ever finds more than one, the choice and use is important. Once you have taken a gem into yourself, it affects your blood and its color.
Only one gem's effect can take place for each level of difficulty the character has gone through (though fast start characters who have skipped the first level of difficulty can ingest two as part of the leveling effect). In LOD terms, think of each character having a socket that a blood gem can go into, just like an item. The gem goes into the blood, and the effects vary by color and gem types.
Each gem has a runic affiliation, and gems ingested must be compatible in terms of their runes and can interact in their effects depending on the rune identities (usually they have a half rune identity, so heat or light rather than fire, cold or wet rather than water, etc.). In terms of magic items found, they are very, very rare, but a 1+d3 of them are gained as a quest reward and can be traded, saved or used as appropriate. They are also an ingredient in some magic recipes.
Further design note: instead of the LOD approach of 4 characteristic points each level, my approach is one every level with an event that allows for a large infusion of points with events such as ingesting a gem (though not a number that "makes up" for all the "missed points"). In addition, skills take the skill level of points to raise (so getting a skill to level 20 from 19 would take 20 points) while items have more points of skill available to them, with limits to item effect by the skill of the user, and skill levels being part of what is built into an items build slots or inventory for the major focus item(s) a character uses.
|Copyright 2001-2003 Stephen R. Marsh and
Heather N. Marsh
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