}`HPIIIDÆ	}.ul on

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	ÈÈ!

HEROQUEST













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	Æ 

The 1992 Draft Rules





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	ÆÆ 



	Æ 



	ÆOE

 



	Æ 



	Æ" 



	Æ 

Permission to Copy



	ÆÆ 



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	Æ 



	Æ" 



	Æ 

Included (to June 15, 1992)

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Table of Contents





   Chapter I

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Page 1

	Æ ÿ



	Æ 

Preface, licence to copy, Introduction

Page 1

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	Æ 

Physical locales for Heroquests

Page 2-3

	^Æ ÿ



	Æ 

Runes

Page 4

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	Æ 

Gods, Rune Factors

Page 4-6

	^Æ ÿ



	Æ 

Rules for %tile systems

Page 6-7

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	Æ 

Rules for dy systems

Page 8

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	Æ 

Presence, Traits, Will

Page 9

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	Æ 

More rules, notes

Page 9

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	Æ 

Basic Heroquest Types

Page 10

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	Æ 

Q&A, Comments on Maurer Heroquest System

Page 11

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	Æ 

Notes on Maurer Heroquest Assumptions





   Chapter II

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Page 12

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	Æ 

Gamemaster Introduction, Basic Theory

Page 12-14

	 

Basic Application

Page 14

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	Æ 

Typical Quests, The Trip to Hell

Page 15-16

	 

Typical Quests, Lightbringers, Harrowing, Raiding, Etc.

Page 16

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	Æ 

Afterword, Designer Notes





   Chapter III

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Page 16

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	Æ 

Preface, Introduction, Comments

Page 16-18

	 

The Planes, Combat, Gods & Traits, Misc.

Page 18-21

	 

Wizardry, some examples

Page 21

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	Æ 

Additional Traits, Trait Packages

Page 21-22

	 

Q&A





   Chapter IV

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Page 23-26

	 

Notes to Tales of the Reaching Moon





   Chapter V

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Page 26-28

	 

Alternate Methods for Presenting Heroquesting Rules





   Chapter VI

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Page 28-33

	 

Sample Heroquest

Page 33

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	Æ 

Afterword