Shattered Norns Supplement -- Background (Part Three)

       

       Copyright 1992 by Stephen R. Marsh

       

       Notes:

       

            The  Running Ones, Tiev Gnack and Tsung Pathet (Tiev  Manat) 

       all  are  a recirculating group of fixed int  chaos  spawn  bound 

       (more  or  less) to the world and slowly being  forced  from  it.  

       They tend to be tied to local Gnarls and the False Moon Shadows.  

       

            Those  individuals with free int have broken the  cycle  and 

       are  capable  of passing out of the world at death  (either  back 

       into chaos or onward, depending on what patron, if any, they have 

       chosen  by  their patterns).  Many are drawn back  into  rebirth, 

       generally retaining 1d6% of prior memories.

       

            Generally  the  Tsung Pathet are headed towards  chaos,  the 

       Tiev Gnack onward.

       

            For  comparison,  the Ice Trolls are a  locus  for  bringing 

       chaos  creatures  into the world.  Dominated by  the  False  Moon 

       Shadows  in  their semi-life, when slain their  substance  drains 

       back into chaos.  They are not fully alive as we understand life.

       

            The  Tiev  Lae were once a division of the Fey  Folk.   They 

       followed  the Hound into chaos, seduced by the Couranth  and  S'-

       Baal's  lies.   At  the start of the  long  night  they  rebelled 

       against  Upharsin.  Decimated and dominated by the Worm  and  A;-

       baath,  they now often bind/follow those paths for power but  not 

       after any manner of real worship.

       

            It  is  possible  for those of the Tiev Lae who  die  to  be 

       reborn  into  their own family lines with 10% or  more  of  their 

       memories intact.  Most seek rebirth in order to escape the  rend-

       ings  that await them in what they have done to their portion  of 

       the fey folk dreaming.  

       

            Some risk the rent dreamings.  Others attempt to escape  the 

       Tiev Lae pattern by seeking and facing the judgment of the  Hound 

       which  sometimes returns them to life, sometimes rends  them  and 

       sometimes send them on.  Those who escape their taints appear  to 

       be fey folk, complete with proper blood lines (at Intensity 5).

       

            The Neth Tiev were a race of men.  Their founder and protec-

       tors sold out to Upharsin for false iron and a place in the world 

       they  thought  Upharsin was creating.  In his  apparent  triumph, 

       Upharsin abandoned them as food for his other servants as he  had 

       no need for builders.  

       

            Hard  and tainted, they are not twisted.  Their  rune  mages 

       have bound avatars of the twisted lord Om''loch to serve them  in 

       battle and the Kraken to serve them at sea.

       

            As a race they seek independence and dominion.  They are not 

       interfertile  with  the manlike races (though they  would  be  if 

       freed from magnethi taints).  Those groups that have freed  them-

























       selves  from  chaos have either passed back out of the  world  or 

       have joined with the dwarves.

       

            The  Couranth often serve Twisted Shadow and the Raven  Lord 

       as  one might suspect.  While it is not commonly understood,  the 

       Couranth, the high folk and the nature spirits are one folk (just 

       as  the fey folk, humans and dwarves are one  folk).   Obviously, 

       the  great  majority  did not follow Upharsin,  just  one  Kadoch 

       (albeit  a  large  one, with its related septs and  a  number  of 

       adopted lines).

       

            Tekel,  Upharsan and S'Baal are generally followed by  indi-

       viduals  (especially the Kar Manta and those who traffic  in  the 

       forces  of  deep chaos).  A few Couranth serve or follow  one  of 

       these  directly.  Such contact causes a loss of sanity  and  free 

       will, eventually twisting and binding the follower into nothing.

       

       

       More Notes

       

            Men, Dwarves and the Fey Folk can be broken into two groups.  

       

            Men and their variants are the first group.  Dwarves are men 

       modified by an elemental rune.  A transition variation of Dwarves 

       can be found in female nature spirits.  Fey Folk are men modified 

       by a form rune or a power rune.  

       

            Fey  Folk of man modified by power rune are rarely seen  and 

       have  mostly  withdrawn to isolated areas and the  dream  realms.  

       The  transition variation of these Fey Folk are the  male  nature 

       spirits.

       

            Notable  in the gaps among these are the Tiev Lae  who  were 

       the Hound's Fey Folk.  

       

            The two man+ races (normal fey folk and dwarves) are  inter-

       fertile with men (who have no second rune connection to create  a 

       conflict)  and  with those who share the same elemental  or  form 

       rune.  They are not interfertile with those who have a  different 

       second rune.

       

            The High Kindreds and their variants are the second group

       

            The High Kindreds are similar to these groups but are  beast 

       modified  by elements and beast modified by power.   Beast  comes 

       before Man, but neither replaces the other.  The Couranth  sought 

       to take both places.

       

            Beast  and Man are both forms of another rune.  The  transi-

       tion cases (male and female nature spirits) sit in the bridge  of 

       the two runes as do some dream echoes (such as isolated cases  of 

       lychanthropy often found in the Tiev Lae).

       

            Genetically  all  of the kindreds appear to share  the  same 

       material.   The  High Kindreds seem to be  a  human/avian  cross.  

       Dwarves, Elves and Men are quite close as are the nature spirits.  

       

























            Magically the races appear as permutations of element,  form 

       and power worked against the master rune containing man and beast 

       as  sub-parts.  There is a good deal of economy or simplicity  in 

       the actual forms.  The Couranth seem to have all of the man  rune 

       severed out of them, making them distinct -- but also sterile.